There are several techniques that are routinely used to “gamify” a web application or service, and TalentLMS integrates some of the more well-known and battle-tested ones, namely Points, Badges, Levels, Leaderboards & Rewards.
Points are the equivalent of “keeping score” in a game. You can configure the occasions in which points are awarded (for example, when one completes a course, for each login to the LMS, etc). Each time a user gets points he is shown a non-intrusive message, along with a visual count-up incrementing his total points in the header. The whole scheme might sound simple, but there’s nothing like a subtle touch of gamification to ignite the competitive spirit in your learners.
Badges are the equivalent of real world badges (or “medals”). They are visual stamps (images), that are unlocked on certain achievements, and are displayed in the user’s header and profile info. As with points, when a user gets a badge, a non-intrusive notification is shown.
TalentLMS implements a badging system that makes acquiring badges easy in the early stages (e.g after a few logins, or on course completion), and increasingly difficult as the user progresses (e.g after getting a certificate, after getting a perfect grade on a test, etc).
Our badging system offers badges in a symmetrical and predictable manner
.There are 8 categories of badges available, with each category offering 8 levels of badges. TalentLMS badging system has been designed to be compatible with Mozilla’s OpenBadges
Levels can be thought of as a hierarchy that the user can move up on (like getting a promotion at work, or completing a year of school).
By default, all users start on Level 1. Moving up a level lets users unlock courses, and TalentLMS admins have the option to configure the minimum level needed for unlocking any particular course. Courses that cannot be followed by a user due to level restrictions display a “Unlocked on level X” message instead of “Get” or “Buy” on the course catalog.
Leaderboards are what you might know from your console gaming years as a “high score” list.
Leaderboards offer a visual depiction of the user’s ranking under various metrics (Points, Badges, Certifications etc) compared to fellow learners. Leaderboards always mention the best in their category, as well as several people near the the current user. This way, the learner has a grand overview of his position compared to others.
While most of the above gamification elements were about a virtual ranking of users, rewards turn those points and badges into something more tangible, like a discount, a special offer, or anything else that we can consider offering as a reward in the future (currently our rewards system only offers discounts). Rewards information is accessible from the user’s header (when available).
The Gamification Widget offers a universal, always accessible way to the Gamification info from the learner's interface.